Follow @Openwall on Twitter for new release announcements and other news
[<prev] [next>] [<thread-prev] [thread-next>] [day] [month] [year] [list]
Message-ID: <CAK4o1WxSLAnGtOv+eVAMP107E0_wxEJ1A82MkDx5soQRvgeN2w@mail.gmail.com>
Date: Wed, 27 Aug 2014 18:20:24 +0100
From: Justin Cormack <justin@...cialbusservice.com>
To: musl@...ts.openwall.com
Subject: Re: static build and dlopen

On Wed, Aug 27, 2014 at 6:01 PM, piranna@...il.com <piranna@...il.com> wrote:
> The de-facto standard in Node.js is that all the compiled modules are
> static ones (.a files) with no external dependencies at all, just to
> make it simpler to move to another environments. This contrast to how
> Python works, where compiled modules are dynamic ones (.so). I'm
> honestly not sure what are the low-level details of Node.js compiled
> modules, but the general idea of Node.js modules is make them as
> independent as possible and left to Node.js require() function to
> manage the dependencies, so probably this would also apply to compiled
> ones... Only point left here is if in fact .node files are in fact .a
> files with a different extension or if they are wrapped someway, so in
> that case dlopen() is efectively loading .a files (that would be a
> surprise to me, but would left open the door to solve this problem...)

If this is really true, and they are static, then you should be able
to write a loader that has a function called dlopen etc but which is
not actually the full dynamic linker, just pretends to be, and will
work from a static binary. It could link in the modules at compile
time and just return static pointers (I have done this with Lua code,
pretending to be in a dynamic environment when actually in a static
one, just return pointers from dlsym calls that are fixed at compile
time).

Justin

Powered by blists - more mailing lists

Confused about mailing lists and their use? Read about mailing lists on Wikipedia and check out these guidelines on proper formatting of your messages.