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Message-ID: <20150918170458.GA25385@openwall.com> Date: Fri, 18 Sep 2015 20:04:58 +0300 From: Solar Designer <solar@...nwall.com> To: john-dev@...ts.openwall.com Subject: Re: calloc()/mmap() vs. fork() On Fri, Sep 18, 2015 at 06:49:22PM +0200, magnum wrote: > On 2015-09-17 20:53, Solar Designer wrote: > >I've just tried changing our mem_calloc() to make it actually use > >calloc(), and using it for the hash tables and bitmaps in loader.c. > > This was news to be, although git blame shows I should have been aware > of it. I regard it a bug and have now committed such a change. Now we'll need to look out for fork() performance regressions, if we start using mem_calloc() for anything large prior to fork(). > >The result is surprising: fork() became slow. Like, it literally takes > >multiple seconds just to spawn the 7 child processes. So e.g. if I > >press a key a few seconds after all 8 processes are finally cracking, I > >see them display very different timestamps (up to 10 seconds apart). > >Perhaps our partial and out-of-order filling of the hash tables and > >bitmaps results in page tables that are costly to fork(). > > Was this with that multi-thread patch in use? I actually meant calloc() as a possible alternative to that patch, speeding up that place via avoiding memset(), so I think I did test that. But I am not 100% sure now. > >We might want to revisit this once we implement keeping the loaded > >hashes in a shared memory region. > > After reverting that problematic patch, I tried using calloc() in loader > with no problems (nor any clear benefit) but haven't committed that. OK. You have tried it with --fork, right? Alexander
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