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Message-ID: <e5279721b8b81e23a1cf9685c4bea32a@smtp.hushmail.com> Date: Fri, 18 Sep 2015 18:49:22 +0200 From: magnum <john.magnum@...hmail.com> To: john-dev@...ts.openwall.com Subject: Re: calloc()/mmap() vs. fork() On 2015-09-17 20:53, Solar Designer wrote: > I've just tried changing our mem_calloc() to make it actually use > calloc(), and using it for the hash tables and bitmaps in loader.c. This was news to be, although git blame shows I should have been aware of it. I regard it a bug and have now committed such a change. > The result is surprising: fork() became slow. Like, it literally takes > multiple seconds just to spawn the 7 child processes. So e.g. if I > press a key a few seconds after all 8 processes are finally cracking, I > see them display very different timestamps (up to 10 seconds apart). > Perhaps our partial and out-of-order filling of the hash tables and > bitmaps results in page tables that are costly to fork(). Was this with that multi-thread patch in use? > We might want to revisit this once we implement keeping the loaded > hashes in a shared memory region. After reverting that problematic patch, I tried using calloc() in loader with no problems (nor any clear benefit) but haven't committed that. magnum
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