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Message-ID: <20140921043831.GF23797@brightrain.aerifal.cx> Date: Sun, 21 Sep 2014 00:38:31 -0400 From: Rich Felker <dalias@...c.org> To: musl@...ts.openwall.com Subject: Re: LUA + musl, garbage collection issue? On Sat, Sep 20, 2014 at 04:41:14PM -1000, Scott Valentine wrote: > I noticed that in order to free memory, it basically calls realloc > with 0 as the new size. Is this something musl doesn't handle well? > > I'm trying a rebuild with a check for n == 0 in musl's realloc > function to just free the pointer, and I'll report back. > > What is "the right thing to do" to fix this? Should lua not be using > realloc to free memory, or should musl handle the case better, if, > in fact this is the problem? This is a bug in lua; it's depending on a bug in glibc. POSIX attempts to allow the glibc behavior (see the text here: http://pubs.opengroup.org/onlinepubs/9699919799/functions/realloc.html) but this allowance is invalid since it conflicts with the requirements of ISO C (and, as you can see in the above link, "The functionality described on this reference page is aligned with the ISO C standard. Any conflict between the requirements described here and the ISO C standard is unintentional. This volume of POSIX.1-2008 defers to the ISO C standard.") The relevant ISO C requirement is: "The realloc function returns a pointer to the new object (which may have the same value as a pointer to the old object), or a null pointer if the new object could not be allocated." In particular, the only way realloc is permitted to return 0 is if the operation failed, in which case the old pointer is still valid (not freed). But even if the glibc behavior weren't conflicting with the C standard, it's still not valid for an application to assume it, and it's still undesirable behavior (because it's inconsistent with glibc's malloc, which returns a non-null, unique pointer for each malloc(0), and because it makes it impossible for applications to reliably determine whether the operation succeeded or failed). The whole situation is a big enough mess that I feel I can safely say that any application that ever passes 0 as the size argument to realloc has potentially-serious bugs. So if lua wants to free memory, it just needs to call free. Rich
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