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Message-ID: <20140812160838.GA7589@brightrain.aerifal.cx>
Date: Tue, 12 Aug 2014 12:08:39 -0400
From: Rich Felker <dalias@...c.org>
To: musl@...ts.openwall.com
Subject: Potential lock design with explicit hand-off

Here are some ideas I just want to throw out for discussion for a
possible alternate lock design which could be better or worse than
what we have now. It's based on the thread with Jens where he raised a
concern about futex wakes possibly being sent on addresses after
they're no longer in use by the synchronization object. I already have
a "simple" fix for that using FUTEX_WAKE_OP which we could adopt, but
the source of the issue is that handing off a synchronization to
another thread by marking it 'available' then sending a futex wake
results in a "free for all" where any thread (e.g. even a newly
arriving waiter for a mutex) can make the next action. What if,
instead, we could make hand-off explicit and controlled?

Here's the idea for how that's possible (for mutexes):

In addition to "unlocked" state, add a state of "unowned, available to
next waiter". The likely value for this state would be 0x80000000
(contention bit but no owner). A mutex in this state could not be
acquired by trylock or a new lock attempt; it could only be acquired
by a thread which has just returned from FUTEX_WAIT with a return
value of 0.

At unlock time, the unlocking thread checks for waiters before
unlocking. If there seem to be no waiters, it makes an atomic cas from
the "owned, uncontended" state to the "unlocked" state (0). This can
fail if a new waiter arrives, in which case the other case is tried.
If there are waiters, the state is set to "unowned, available to next
waiter" and a FUTEX_WAKE call is made. The return value is checked. It
should be 1, indicating that a thread was woken, in which case that
thread's FUTEX_WAIT returns 0 and it's able to acquire the mutex.
FUTEX_WAKE could return 0 however, e.g. if the waiter is stuck in a
signal handler, or if it timed out (timedlock), or on certain race
conditions. In this case, the unlocking thread has to transition the
state atomically to "owned, uncontented" and start the process over
(checking for waiters). If no further changes from other threads
occur, it will end up changing the state to "unlocked" (and no
FUTEX_WAKE is needed).

Pros:

- Provides guaranteed lock acquisition order. This is good from a
  standpoint of avoiding starvation.

- Achieves the result of avoiding spurious futex wakes while using
  only the core futex API (wait and wake).

Cons:

- Provides guaranteed lock acquisition order. This is bad from a
  standpoint of forcing a lot more context switches when a thread
  repeatedly locks and unlocks a resource that other threads might
  also be waiting to lock.

- Potentially breaks if it gets spurious futex wakes on the futex
  address, either due to bugs in the implementation or third-party
  code using futexes in the same process. And I think the breakage can
  lead to serious access-after-free errors, including writes.

- Depends on detailed futex semantics and uses FUTEX_WAKE commands to
  convey actual state rather than simply conveying the need to
  re-check state.

- Greatly complicates unlock operation with a retry loop involving
  syscalls.

Based on the above-listed pros/cons, I think this design is a net
loser and not a good candidate for inclusion in musl. But as I said I
want to have it out as a published idea for the sake of discussion and
comparison and understanding the trade-offs involved in implementing
synchronization objects. And it may be an interesting customization
that could be implemented for certain advanced realtime applications
where out-of-order lock-stealing is a concern, although priority
inheritance mutexes probably solve the problem already and solve it
better.

Rich

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