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Message-ID: <20140714034826.GP179@brightrain.aerifal.cx> Date: Sun, 13 Jul 2014 23:48:26 -0400 From: Rich Felker <dalias@...c.org> To: musl@...ts.openwall.com Subject: Re: Status towards next release (1.1.4) On Sun, Jul 13, 2014 at 02:16:30PM +0530, Weldon Goree wrote: > Just because I figure someone should propose the most brute possible > strategy: what about storing the .mo data in the library itself? Port > the built-ins to the format, and you have a single code path for locale > access, and it doesn't involve persistent storage. If I'm understanding > your idea right and you're talking about the equivalent of > SYS_LC_MESSAGES and parts of LC_TIME and LC_COLLATE, this isn't nearly > as bloated as it sounds at first (particularly if one is putting, say, 4 > locales in a given build rather than 446). > > Now, obviously maintainers wouldn't like the choice of either 1 bloated > binary or 446 non-bloated binaries (or God forbid the Cartesian product > of all the possible locale combinations), and this kind of violates the > basic idea of locale that you shouldn't need to recompile software to > get it to speak French, but I just wanted to throw that idea out there. Indeed, this idea violates that and many other principles: - That support for Unicode should be cheap (your idea makes setlocale(), which any portable program supporting non-ASCII text needs to call, pull in a huge part of the library) - That the person compiling the software generally has no idea what languages the user will care about. - That while character encodings and character identity are essentially finished, settled matters that won't change, language and culture are fluid. A program with locale data hard-linked into is is basically guaranteed not only to be incomplete in the future, but outright WRONG in the future. The best analogy I can think of would be hard-coding timezones into the binary. And probably many others. So I don't think this idea is viable. Rich
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