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Message-ID: <CAH8yC8m1HRNWTE9=NXkUypMupAoMTCfs2L=EEfwtXpBgT5BrZg@mail.gmail.com> Date: Sat, 3 Jun 2017 18:54:39 -0400 From: Jeffrey Walton <noloader@...il.com> To: Sandy Harris <sandyinchina@...il.com> Cc: "Jason A. Donenfeld" <Jason@...c4.com>, "Theodore Ts'o" <tytso@....edu>, Stephan Mueller <smueller@...onox.de>, Linux Crypto Mailing List <linux-crypto@...r.kernel.org>, LKML <linux-kernel@...r.kernel.org>, kernel-hardening@...ts.openwall.com Subject: Re: get_random_bytes returns bad randomness before seeding is complete On Sat, Jun 3, 2017 at 5:45 PM, Sandy Harris <sandyinchina@...il.com> wrote: > ... > Of course this will fail on systems with no high-res timer. Are there > still some of those? It might be done in about 1000 times as long on a > system that lacks the realtime library's nanosecond timer but has the > Posix standard microsecond timer, implying a delay time in the > milliseconds. Would that be acceptable in those cases? A significant portion of the use cases should include mobile devices. Device sales outnumbered desktop and server sales several years ago. Many devices are sensor rich. Even the low-end ones come with accelorometers for gaming. A typical one has 3 or 4 sensors, and higher-end ones have 7 or 8 sensors. An Evo 4G has 7 of them. There's no wanting for entropy in many of the use cases. The thing that is lacking seems to be taking advantage of it. Jeff
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