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Message-ID: <c13ab6220912101320k24950664pf54e894d229d22b8@mail.gmail.com> Date: Thu, 10 Dec 2009 13:20:34 -0800 From: David Hulton <0x31337@...il.com> To: john-users@...ts.openwall.com, dennis@...us.info Subject: Re: Bit slice DES for CUDA I don't know if this helps at all but Marc Bevand did a bitslice DES implementation for the PS3 which may be closer to what you're looking for: http://perso.epitech.eu/~bevand_m/ -David On Thu, Dec 10, 2009 at 12:40 PM, Dennis Yurichev <dennis@...us.info> wrote: > Does anybody had attempt to port bit sliced DES routines to CUDA? > I tried (got deseval.c from http://www.darkside.com.au/bitslice/ ) > But it work very slow, because compiled routine consumes a lot of > registers and they shifted to local memory, which is very slow.
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