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Message-ID: <c13ab6220912101320k24950664pf54e894d229d22b8@mail.gmail.com>
Date: Thu, 10 Dec 2009 13:20:34 -0800
From: David Hulton <0x31337@...il.com>
To: john-users@...ts.openwall.com, dennis@...us.info
Subject: Re: Bit slice DES for CUDA

I don't know if this helps at all but Marc Bevand did a bitslice DES
implementation for the PS3 which may be closer to what you're looking
for:

http://perso.epitech.eu/~bevand_m/

-David

On Thu, Dec 10, 2009 at 12:40 PM, Dennis Yurichev <dennis@...us.info> wrote:
> Does anybody had attempt to port bit sliced DES routines to CUDA?
> I tried (got deseval.c from http://www.darkside.com.au/bitslice/ )
> But it work very slow, because compiled routine consumes a lot of
> registers and they shifted to local memory, which is very slow.


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