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Message-ID: <loom.20060206T020537-510@post.gmane.org> Date: Mon, 6 Feb 2006 01:25:35 +0000 (UTC) From: Radim Horak <yesbody@...nam.cz> To: john-users@...ts.openwall.com Subject: GPU acceleration? Hi everybody, maybe this is totally crazy idea, but I'm quite sober, so let me start with this citation that summarizes my inspiration: "The SM3.0 GPUs have become general and powerful enough to perform a broader range of computations – beyond the role of pure graphical shading for which they were initially used." http://www.havok.com/%20index.php?option=com_content&task=view&id=187&Itemid=77 So the 2 big questions for programmers are: 1] Is it feasible/plausible to use SM3 GPU for password cracking? 2] If yes, would S.D. or anybody consider implementing it in john? Supplemental SM3 informations: - Shader Model v.3 graphics accelerators include these widespread models: nVidia 6x00 and 7x00 line, ATI Xx00 line - They incorporate good parallelism - the length of the shader programs is not limited - technology development cycles of GPUs are faster than CPUs - The upcoming Unified shader model should be even more universal - high level languages: HLSL and Cg - They are connected with fast 3-4 GBs PCI-express bus My naive idea is, that the generated password candidates could be stored in texture formats (texture pixel can be represented as 4 bytes (RGBA), so psw. candidate/hash could "use" 2-4 pixels.), than encrypted/processed with pixel and/or vertex shader programs, then find the matches... Relevant links, programming documentation: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/ HLSL_Shaders.asp ftp://download.nvidia.com/developer/cg/Cg_1.4/Docs/CG_UserManual_1-4.pdf -Radim
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