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Message-ID: <CABob6irSc_Cqyd_5aZer8YSFpJz57hzykjSo=yU5ecLy2JC2Mw@mail.gmail.com> Date: Wed, 29 Apr 2015 22:18:38 +0200 From: Lukas Odzioba <lukas.odzioba@...il.com> To: john-dev@...ts.openwall.com Subject: Re: [GSoC] John the Ripper support for PHC finalists 2015-04-25 21:20 GMT+02:00 Solar Designer <solar@...nwall.com>: > Also, I think you're over-using "unsigned long", such as for loop > variables. This may have performance impact on GPUs. You should prefer > "uint" except where a wider type is actually needed. IIRC I've seen use of int in loop counters as a good practice in some nVidia's optimizations guides. In practice that's something to check what works best. Lukas
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