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Message-ID: <CABob6irSc_Cqyd_5aZer8YSFpJz57hzykjSo=yU5ecLy2JC2Mw@mail.gmail.com>
Date: Wed, 29 Apr 2015 22:18:38 +0200
From: Lukas Odzioba <lukas.odzioba@...il.com>
To: john-dev@...ts.openwall.com
Subject: Re: [GSoC] John the Ripper support for PHC finalists

2015-04-25 21:20 GMT+02:00 Solar Designer <solar@...nwall.com>:
> Also, I think you're over-using "unsigned long", such as for loop
> variables.  This may have performance impact on GPUs.  You should prefer
> "uint" except where a wider type is actually needed.

IIRC I've seen use of int in loop counters as a good practice in some
nVidia's optimizations guides.
In practice that's something to check what works best.

Lukas

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