Follow @Openwall on Twitter for new release announcements and other news
[<prev] [next>] [<thread-prev] [thread-next>] [day] [month] [year] [list]
Message-ID: <CA+TsHUDKYC+-N4DEXYFTPCX_bBKyMx95sPmyyq2Z4ox9VC+dWg@mail.gmail.com>
Date: Sun, 19 Aug 2012 20:39:47 +0530
From: Sayantan Datta <std2048@...il.com>
To: john-dev@...ts.openwall.com
Subject: Re: bitslice DES on GPU

On Sun, Aug 19, 2012 at 8:26 PM, Solar Designer <solar@...nwall.com> wrote:

> I think you're wrong about it having "too much" branching.  The
> branching that it has is not data-dependent, and there's just one taken
> branch per loop iteration.  So this should be GPU-friendly as written.
>

Great. You mean all work items should execute the same branch .

Content of type "text/html" skipped

Powered by blists - more mailing lists

Confused about mailing lists and their use? Read about mailing lists on Wikipedia and check out these guidelines on proper formatting of your messages.