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Message-ID: <CANWtx03x4PY0fF5s=17FCY-mQU0Pjb3QZNoV6cwXkVhg3n9NfA@mail.gmail.com> Date: Thu, 14 Jun 2012 10:17:17 -0400 From: Rich Rumble <richrumble@...il.com> To: john-dev@...ts.openwall.com Subject: Re: notes on sharding the incremental search space On Thu, Jun 14, 2012 at 8:49 AM, Tavis Ormandy <taviso@...xchg8b.com> wrote: > Someone asked a similar question here, but I think they abandoned the idea: > > http://www.openwall.com/lists/john-users/2011/06/29/3 I just don't program, but I do try to "hack" in other ways, and .rec points would have been the way a non-programmer like me would do it :) > This sounds like what I wanted. So, the base complexity of an order > triplet is pretty simple, it will take pow(count + 1, length) crypts() > to complete. This works when fixed=0, but any other value really > complicates the calculation. Here is my solution: Would this be a better fit for Fork/Node (currently available in contest builds)? I don't understand fully what was just said, but it seemed like it could apply at a minimum to incremental mode in fork/node. Magnum currently has that source, while I am finding/documenting bugs for it (lot's so far fo cygwin). Nonetheless, sounds like a great addition/patch! -rich
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