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Message-ID: <CABh=JRFp_nZ6ZfpORVtMxK=dncmA5W4RLvLWgSbGhk6RXYA7OQ@mail.gmail.com>
Date: Sun, 1 Apr 2012 23:56:05 +0300
From: Milen Rangelov <gat3way@...il.com>
To: john-dev@...ts.openwall.com
Subject: Re: fast hashes on GPU

>
> Is this for AMD VLIW?
>

Yes, my Barts kernel (I have a machine with 2x5870s so that I can test the
Cypress one - but I don't think it would make much of a difference).


Do you limit this to uint2 because you can't afford 100+ GPRs?
>

Yes. It does not get to more than 100 though, more like 80-90.



> Do you have similar stats for Nvidia?
>

Not at the moment. I have a NVidia card, but not a free PCIe slot right
now...


If things are so bad in terms of register pressure anyway, maybe
> bitslicing would be of help - at least we'll avoid the 64-bit rotates.
>

Yes, but unfortunately my design would not allow for processing 64 or 128
hashes per workitem given the way I generate plaintexts currently. And this
would not change I guess. But I am interested in the results if you do that
in jtr. In fact, I was considering doing bitslice DES on GPUs before and I
did some experiments. GPR usage is a disaster, but part of the data could
be shifted to local memory and I still believe it's quite possible. Then
again, unfortunately, it is completely incompatible with my model, if I
were to implement it, changes would be so huge it's kind of becoming a
"самоцел" (I believe you have the same word in Russian, I can think of no
good equivalent in English though :) )

 Anyway, I am not quite happy with the generated ISA code. Perhaps
situation would somewhat improve if I do not use 64-bit longs and deal with
64-bit operations emulation on 32-bit uints myself. I wish I had more time
for that :(

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